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FAQs regarding Discordia's Development Team

 

Q: What is Stephen's Role in Discordia?
 
Stephen is the Executive Producer of Discordia and works with the core development team on all aspects of the production and storyline. He approves artwork and concepts as well as making decisions to keep us grounded in the world of The Dark Tower. 
 
Brian Stark, Judy Hahn, Marsha DeFilippo and Jordan Hahn are responsible for the original concepts relating to a detailed war between Tet and Sombra.
 
Brian Stark and Judy Hahn are responsible for the storyline regarding Arina Yokova and the timeline of the past ten years in the Keystone World.
 
(Discordia is very much a team effort. All members of the Discordia team have made valuable creative contributions.)

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Q: What is Robin Furth's Role?
 
Robin Furth joined the team in November of 2008. Without Robin, Discordia would simply not be possible.  In general, she works as the project's "director." She also plays a large role in the creative writing within Discordia. 
 
Robin has final-cut on all new concepts in relationship to the original content written by Stephen and maintains a strict and grounded leash on the development team. 
 
Not only has Robin's direction been spot on for the team’s vision, she has played an uber-essential role in making sure only proper content is received by Stephen for review.

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Q: What is Michael Whelan's Role?
 
Michael Whelan was commissioned to produce original paintings for Discordia. He was directed to create the definitive characterization of each of the main characters in the original Dark Tower series.
 
These images will be hidden in what we are calling "character orbs" scattered thought the Discordia experience. (Within Discordia, character orbs exists outside the walls of willing suspension of disbelief and are not part of the storyline.) Once a character orb is found, the user will be able to download the hi-resolution image as wallpaper based on a character orb they found.  When a user has found all of the orbs in each chapter, they will be able to download hi-resolution files that can be printed and framed as a suite of portraits. 
 
Michael's artwork can be seen within the opening credit animation sequence for Discordia.  These images have been grayscaled and digitally enhanced to match the video.  The originals by Michael are full color master works that will please any die-hard fan of The Dark Tower.
 
Michael has also made conceptual and art direction contibutions for Discordia on many occasions.

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Q: What is Brian Stark's Role?
 
Brian is StephenKing.com's Interactive Producer. He is responsible for much of the storyline, flash programming and 3D artwork that Discordia is based on. He is also responsible for the general evolution of the Discordia game and its technological backbone. The Discordia Engine (as we now call it) started with rudimentary steps into the 3D world with The Office released in 2008. Since then, Brian has developed a powerful skill set that has enabled astounding images and animations to be created.

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